ACE OF ACES
Keyboard controls Spectrum and Amstrad
I = Front View 2 = Left Hand View (port)
3 ■ Right Hand View (starboard) 4 ■ Bomb bay
M ■ Map Space Bar a Pause
O = Left P = Right
Q = Up A = Down
X ■ Fire (Spectrum) @ ■ Fire (Amstrad)
Type "LOAD" and press ENTER.
Press CTRL and SMALL ENTER then press
Press PLAY on the cassette recorder.
PLAY on the data recorder.
Press any key on the computer.
Commodore 64 128 Cassette:
Press SHIFT and RUN/STOP keys together.
Press PLAY on the cassette recorder and
game will load automatically.
Type "RUN" ACE and press ENTER and
Commodore 64 128 Disk.
game will load automatically.
Type: LOAD "*", 8. 1 and press RETURN.
All cassette versions are multi-load, follow screen prompts for instructions.
Control Functions; (for Commodore versions only)
• You may see your current status and pause the game by pressing space bar or F7.
• Restart the game by pressing F I or the RESTORE key.
• Toggle the sound on and off with the F3 key.
• Use F5 key to abort the mission and set compass marker to return to home base.
Selecting a Mission:
Once the load is completed your Group Captain will offer you the choice of
PRACTICE or MISSION(S). Make your selection by moving the joystick up or
down. Push the fire button to confirm your choice.
If you select PRACTICE the program will immediately load the game. When the
load is completed you will be airborne over the English Channel. You must engage
and destroy enemy aircraft. When you're out of ammunition or fuel, or badly
damaged return to home base.
Use the practice mode to familiarize yourself with the aircraft and its controls.
To successfully complete PRACTICE, return to home base intact.
As a perspective Ace of Aces, you may select any number of missions. Choose a
mission with the pointer (joystick up/down, fire-button to select). After highlighting
the adjacent box, move pointer to "Begin Game" and hit firebutton.
You will then be presented with "Accept" or "Reject". If you choose to "Accept"
you will then be presented with the INTELLIGENCE REPORT.
CID (Central Intelligence Division) has prepared your Intelligence Report. Top
secret information from secret agents, resistance organizations and aerial
reconnaissance will locate the exact postions of enemy targets. Intelligence will also
provide you with information on weather conditions, recommended weapons and
Following the Intelligence Report, a Mission Map will display the location of major
cities and targets. After you leave the Mission Map you will be presented with the
Bombardier's View of an empty bomb bay, ready for weapons loading.
Loading Your Plane With Ammunitition and Fuel:
Now you are ready to arm your Mosquito based on your choice of targets and the
Intelligence Report, ie: if you choose to engage only enemy bombers and their
fighter support, you'll want your Mosquito to be light and maneuverable.
Therefore, concentrate on a maximum load made up of rockets and cannon.
If your target(s) are U-Boats and Trains you'll want to beef up your bomb load with
a minimum of cannon and/or rockets.
If you want to take a crack at Ace of Aces status by choosing all four missions, then
you'll want to carefully select your choice of weapons based on your bombing and
dog fight capabilities and the Intelligence Report.
Move the yellow box around to select areas by pressing up or down on the joystick.
If you wish to add or subtract bombs, rockets or cannons, move the yellow box to
adjacent "plus or minus" signs.
Once you have reached maximum load, the program stops you from adding further
Use the + and - signs to add fuel tanks for long-range missions, ie. U-Boat.
Once you're armed, hit "Done" and takeoff sequence begins.
Now you're airborne on a real mission. First check with your navigator to make
sure you're on course...
•X- While in the air, change views by giving the fire button two quick taps. Then
push the joystick in one of the directions as outlined below. You may also type
the appropriate number key.
Double Click and: Right: Starboard View or press #3
Up: Pilot View or press # I Down: Navigator View or press #4
Left: Port View or press #2 Centre: Bomb Bay or press #5
■fc (for Commodore versions only)
PILOT'S VIEW (FRONT)
Your initial compass heading is South. Change course by pushing joystick left or
right. The compass reading will reflect your new direction. The dark line on the
compass indicates the correct heading for the next target. After all targets have
been eliminated, the final heading will be to your home base.
There are two radar indicators:
i) The radar "sweep screen" on the extreme right indicates the enemy aircraft's
relative distance from you.
ii) The vertical dial indicates the enemy aircraft's relative altitude to you.
Your "intercom" icon indicates trouble spots in the aircraft. When the intercom
blinks, hit firebutton twice and move joystick toward trouble spot as described
above. Practice cycling through the postions. Learn how to move smoothly to the
different positions in your aircraft. Alternatively press corresponding numeric key
to select desired position.
Centre icon blinking, indicates a call from the bombardier that enemy ground target
is now in sight.
This dial indicates your airspeed. In the above diagram it is set at 100 mph. Adjust
from the engineer's view with boosters and throttle or careful use of flaps.
This dial indicates your altitude. The above diagram shows it set at 2,000 feet.
Adjust by pushing up or down on the joystick from the pilot's position.
This dial represents your angle relative to the fixed horizon. When the plane is
angled, you will turn. When the plane icon is in black, you are descending. When
icon is in white, you are climbing.
(Port/Starboard - sides)
The engineer/navigator controls the engines and propellers of the Mosquito.
To change throttie settings, place the joystick diamond above the RPM dial. Hold
firebutton and push joystick up or down to select setting.
Place joystick diamond above the booster dial and adjust similar to throttle.
The throttles and boosters function together. The throttles are like the accelerator
on a car. The boosters (which control the angle or pitch of the propeller blades) are
like the gear of a car. Set both high for top speed. They must be in balance for
efficient use of power and fuel and to avoid over-revving.
An engine is over-revving if the RPM needle is in the red zone. Reduce throttle
immediately. If it won't reduce, then the engine is on fire. To prevent fire from
spreading, use the fire extinguisher.
If the Booster does not match the throttle then the engine will either run away
(over rev) or get bogged down (too high a gear).
Place the joystick diamond over the fire extinguisher. Hold firebutton down and
move the joystick to the right. Use extinguishers with care. Once an engine is
doused, it's permanently out. After you have lost an engine you must adjust trim to
maintain an even course.
Trim controls the rudder and therefore the direction of the aircraft. Place joystick
diamond over trim lever and move the joystick up and down with firebutton
pressed to adjust trim and setting and maintain desired compass heading.
Landing gear will always be in up position unless you want to reduce speed suddenly.
This is a useful tactic in trying to evade enemy fighters. Once selected, with joystick
down and firebutton depressed drop the gear and the Mosquito will slow down.
This indicates amount of petrol remaining. Check status frequently, especially on
long range missions. When a tank is empty, move to bomb bay view. Using the
joystick move diamond cursor over the fuel tank registering empty and with the
firebutton down, throw drop lever. Reducing the load by dropping empty tanks
saves remaining fuel.
To move flaps up and down, place joystick diamond over flap lever, depress fire
button and move joystick up and down. Use the flaps to lose speed quickly.
Caution: this may cause damage to aircraft.
The map will reflect the information provided in the Intelligence Report. This
includes target locations, enemy strengths, strategies and their destinations.
<fc 1*- ^*» 3 BOMBERS
-J IS CHANNEL .
LonOon / /""
m 6 SUBS
<^C^> STORM CLOUDS
— ■** — YOUR PLANE
Check map frequently. Watch icon movement. Get familiar with their respective
speeds. Your challenge is to intercept the Train, Bombers and V-l Rockets before
they reach their destinations and to destroy the U-Boat pen before the enemy subs
set out to attack Allied convoys in the North Atlantic.
Note: The fastest route is always a straight line from takeoff to target. The black
marker line on the Pilot's compass indicates the correct heading and therefore the
fastest route. Keep that marker centered on your compass and follow your
progress on the navigator's map.
The bombardier's view will tell you how many of each weapon you have remaining.
Fuel drop switches Drop when
indicating empty to improve fuel
Guns/cannon switch Select
weapons choice depending on
Bomb Bay Door Switch open
to see enemy target.
Check Navigator's map to determine when you are in general area of enemy
Decrease altitude to 1,000 feet or less and set air speed to 100 mph. Open bomb
bay doors when your are over target, you should see enemy target-if not, circle
back and try again. Joystick up/down moves the bomb sight correspondingly in
order to line up target. Joystick left/right moves the target into view under your
cursor. When target is in sights, press firebutton to drop the bomb.
The POW train is enroute to Berlin. You must stop it and free the PO.W.'s on
board. Aim at cars labelled with iron cross. Avoid Red Cross POW. cars. Points are
deducted if POW. cars are bombed.
Note: You get only one crack at ROW. train so be precise about altitude and air
The U-Boats are preparing an attack on North Atlantic shipping. Stop them before
they launch. Once you have opened your bomb bay door, the U-boats will be
alerted to your presence and begin diving. Consequently each of the U-boats will
be successively smaller and more difficult to hit..
Note: Once underwater, they will not re-surface for the duration of your mission
so be certain of your correct airspeed and altitude.
DOG FIGHT/BOMBERS TACTICS
Cross hair turns red when in range of enemy target.
Push joystick up/down/left/right to centre target in sight, (ie: fly your plane till nose
points at enemy).
To switch from cannon to rocket go to bomb bay screen and push switch right or
left, you get double points for destroying enemy air targets with rockets.
Enemy fighters attack randomly without warning. Once an enemy fighter turns up
on radar, your plane icon will freeze on the map. You MUST down the enemy
fighter before he gets you. And make it quick, you're burning up fuel.
Enemy fighters will attack in greater numbers after you have struck at their Train
and U-boat targets
V-l Buzz Bombs
Stop the V-ls before their launch on London. V-ls are slower than fighters but if
they're too close to your aircraft when exploded, the shrapnel may damage your
Stop the bombers before they reach London.
Don't double click when firing, you may accidently change screens.
With a full load of bombs you may need extra speed in order to climb.
Your airplane will speed up as you drop bombs and fuel tanks. The extra weight and
drag is removed. Keep this in mind when bombing U-boats and Trains.
You may see your current status and pause the game by pressing the space bar.
Rocket Kills = Double Cannon kill
Safe Return = 2000
Extra Bombs = 50
rockets = 30
fuel = 10
cannon = 10
" 1986 Manufactured and distributed in the UK under license by U.S. Gold Ltd..
Untis 2/3 Holford Way, Holford. Birmingham B6 7AX.
Ace of Aces by Artech Digital Productions
Ace of Aces '" is a trademark of Artech Digital Productions
Commodore is a trademark of Commodore Computers. Inc
Concept of design: Michael Bate and Rick Banks Programming design: Stuart Easterbrook
Graphics Scott Fiander and Grant Campbell Sound: Paul Butler
All rights reserved Copyright subsists on this program Unauthorised broadcasting, diffusion, public
performance, copying or rerecording. hiring, leasing, renting, and selling under any exchange or
repurchase scheme in any manner prohibited.
Train Cars =
POW Cars =